Thursday, June 23, 2016

WHY TEACHERS SHOULD PLAY MORE BOARD GAMES WITH THEIR STUDENTS

USING EDUCATIONAL BOARD GAMES IN THE CLASSROOM

Educational board games have received a bad rap over the years.  And rightly so, they tend to be nothing more than review questions or flash cards slapped over the traditional roll and move mechanic without much thought to creativity or originality.  Creating a really good educational board game can be tricky.  There is a delicate balance between the educational component and the fun element!  Many games put so much emphasis on the educational component that the fun element is lost or it is so much fun that it has little to no educational value.  This has left many teachers with a very negative view of educational board games.  On top of this, the current generation has become so immersed in technology, that the mention of a board game results in sighs and eye rolls.  It seems that everybody wants the app version for everything.  When I presented my first game to various distributors, many of them would ask "Do you have an app version of your game?"  This is all very unfortunate because I believe that modern board games are far superior to video games.  With their new innovative gameplay, the board game hobby has been making a huge comeback recently.  Today's board games are nothing like what we grew up with.  They are imaginative, creative and just plain fun.  In this article, I will share with you the reasons I believe teachers and the general public should play more board games!  

By the way, many board game publishers are taking advantage of this resurgence in board gaming and they are creating really fun and imaginative educational board game.  In future articles, I will single out a number of the publishers of chemistry board games that teachers should be playing with their students.  

SO, WHY USE BOARD GAMES?

Sure video games and technology grab a students attention but what else do they have to offer.  Don't get me wrong.  I love technology and video games.  I think they are great and they have their place, but they take a backseat to board games when it comes to the educational value!  Here are some of the reasons why I believe teachers should be playing more board games in the classroom:
  • Overcoming Intimidation.  The joy of playing a game removes the intimidation of learning a new concept.  Learning something new is often overwhelming for students.  Educational games create an environment where students use content specific vocabulary and apply content concepts as they play the game.  As the students play the game, they become more comfortable with the vocabulary and subject material while playing a fun and competitive game.  Using a board game is a great way to introduce students to a new topic.  
  • It's OK to Fail.  It's human nature to fear failure.  We all do!  But for some reason, failing is acceptable in a game.  For example, look at the game Angry Birds!  I failed at that game more times than I can count, but yet I kept playing.  Failing actually increased my motivation to win.  When it is a game it is the norm to fail, but in school, failing is to be avoided.  For years, I have been battling with this with my students.  I want them to know that it is okay to fail.  I believe that games teach us that failure is acceptable, as long as we learn something and try again.  Jane McGonigal, a world-renowned game designer of reality games, preaches that we should play more games.  If you have not watched her TED talk I highly recommend you check it out.  She believes that when we play games we are more willing to take chances and get back up after failure and try again.  To Jane, games are a safe place for people to take chances and not fear failure.  

  • Improves Social Interactions.  Games involve social interactions, which this generation desperately needs.  This generation is very comfortable with text messaging and using social media to share what is going on with their lives rather than calling.  Games force students to sit down with someone face-to-face and interact.  Students learn how to take turns, how to be a gracious winner & loser, and in some games, how to work together.  
  • Something Different and Student-Centered.  Games are a great way to add variety to your class.  One of the secrets to keeping students engaged is to always do something different.  Constantly using the same teaching strategies creates boredom in the classroom.  Letting students play educational board games is something different, while also being a student-centered activity.  The current trend in education is to let the students work on their own.  Teachers need to provide students with activities that require the student to be the driving force behind the learning, while the teacher is a there to add support.  Educational games are a fun way to accomplish these goals.  
  • Requires more than just rolling dice.  Modern board games, the types of educational board games I am referring to, require much more than answering questions and rolling dice.  They require critical thinking, decision making, strategy and sometimes a little luck.  The games I will review in later articles require that students use their knowledge of chemistry to help them accomplish a variety of goals.  For example, in Meltdown, which I will review in more detail in a future article, students must gain control rods to keep a nuclear power plant from reaching a meltdown.  Students gain control rods by answering chemistry review questions.  For most educational board games, that is where the gameplay ends, but for a game like Meltdown, things go way beyond just answering a question.  The student must then work with the other students to determine the best way to use the control rods to most effectively stabilize the reactor core.  Each student has a special ability and they must work cooperatively to win the game.  In Meltdown, there is no one winner.  It is a cooperative board game,  such as PandemicShadows Over Camelotand Forbidden Island.  In a cooperative board game, the players must work together to beat the game, not each other.  This is just one example of how modern board games have changed.
 I really hope that teachers, and everyone, takes the time to really look at modern board games.  They have much more to offer than just something to do on a rainy day.  In my next article, I will review a number of chemistry review games.  In my reviews, I will discuss why the game is unique and it's educational value.
Thanks,
Dan

Molecules Ships

My newest chemistry card game, Molecules  has been successfully published and is now shipping to all of our Kickstarter backers.  Thanks again for all the support.  If it were not for you, Molecules never would have been made.

Molecules  is an easy-to-learn and fun-to-play chemistry card game. In Molecules , players compete to create various molecular compounds such as water, carbon dioxide, oxygen, and even more complex molecules like acetic acid (vinegar). Players compete to collect sets of atom cards that match the atoms in the various molecular compounds. The game ends when a player completes the fourth molecular compound and the player with the most points wins. 
Molecules  is a fun way for players to learn how atoms come together to create compounds.  Players learn about chemical nomenclature, valency, the octet rule, chemical stability, types of bonding, molecular geometry and more in this new game from Elementally Fun Games, LLC!  
For those of you who missed out on the Kickstarter project, you can now buy your own copy from American Educational Products, LLC.